Migrating from 0.x
First of all if you still have tauri as dependency in your package.json
replace it with a recent version of @tauri-apps/cli (make sure to also change
the import path in your JavaScript/TypeScript files, see JavaScript).
For example:
- "tauri": "^0.14.1"
+ "@tauri-apps/cli": "^1.0.0-beta-rc.4"Next update your Cargo.toml:
add
tauri-buildas a new build-dependency and removewinres, e.g.:+ [build-dependencies] + tauri-build = { version = "1.0.0-beta-rc.0" } - [target."cfg(windows)".build-dependencies] - winres = "0.1"update the version of
taurito e.g.1.0.0-beta-rc.4remove all old features of the
tauridependencyremove all features, that tauri added and add
custom-protocolas a new one:[features] - embedded-server = [ "tauri/embedded-server" ] - no-server = [ "tauri/no-server" ] + custom-protocol = [ "tauri/custom-protocol" ] + default = [ "custom-protocol" ]
Update your tauri.conf.json like this:
- remove
ctx - remove the
embeddedServer - rename
osxtomacOSand add some fields:"exceptionDomain": """signingIdentity": null"entitlements": null
- remove the
exceptionDomain - add a configuration for
windows:"certificateThumbprint": null"digestAlgorithm": "sha256""timestampUrl": ""
- make the
windowdefinition into an array and call itwindows - remove
inliner
for more information about the config see here
{
- "ctx": {},
"tauri": {
- "embeddedServer": {
- "active": true
- },
"bundle": {
- "osx": {
+ "macOS": {
"frameworks": [],
"minimumSystemVersion": "",
- "useBootstrapper": false
+ "useBootstrapper": false,
+ "exceptionDomain": "",
+ "signingIdentity": null,
+ "entitlements": null
},
- "exceptionDomain": ""
+ "windows": {
+ "certificateThumbprint": null,
+ "digestAlgorithm": "sha256",
+ "timestampUrl": ""
+ }
},
+ "updater": {
+ "active": false
+ },
- "window": {
+ "windows": [
{
"title": "Calciumdibromid",
"width": 800,
"height": 600,
"resizable": true,
"fullscreen": false
}
+ ],
- "inliner": {
- "active": true
- }
}
}Commands#
The following example is taken from the previous documentation.
In the new version of Tauri there is no distinction between synchronous and
asynchronous commands, the only difference in your code is a call of
tauri::execute_promise(), that isn't there in a synchronous command.
Rust#
Here is the complete example code of the "old" version:
use serde::{Deserialize, Serialize};
#[derive(Deserialize)]
struct DoSomethingPayload {
state: String,
data: u64,
}
#[derive(Deserialize)]
#[serde(tag = "cmd", rename_all = "camelCase")]
enum Cmd {
DoSomething {
count: u64,
payload: DoSomethingPayload,
callback: String,
error: String,
},
}
#[derive(Serialize)]
struct Response<'a> {
value: u64,
message: &'a str,
}
#[derive(Debug, Clone)]
struct CommandError<'a> {
message: &'a str,
}
impl<'a> CommandError<'a> {
fn new(message: &'a str) -> Self {
Self { message }
}
}
impl<'a> std::fmt::Display for CommandError<'a> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", self.message)
}
}
impl<'a> std::error::Error for CommandError<'a> {}
fn main() {
tauri::AppBuilder::new()
.invoke_handler(|_webview, arg| {
use Cmd::*;
match serde_json::from_str(arg) {
Err(e) => Err(e.to_string()),
Ok(command) => {
match command {
DoSomething { count, payload, callback, error } => tauri::execute_promise(
_webview,
move || {
if count > 5 {
let response = Response {
value: 5,
message: "async response!",
};
Ok(response)
} else {
Err(CommandError::new("count should be > 5").into())
}
},
callback,
error,
),
}
Ok(())
}
}
})
.build()
.run();
}Complete the following steps to migrate your code:
- create a new function for every
Cmdenum variant - wrap the new function with the
#[tauri::command]macro - use the fields of the enum as arguments (
callbackanderrorcan be deleted) - as function body use the code inside the
matchblock of the enum variant - add a return type
- rename
AppBuildertoBuilderinmain() - replace the big
invoke_handlerwith the new syntax
The old example code should look like this now:
use serde::{Deserialize, Serialize};
#[derive(Deserialize)]
struct DoSomethingPayload {
state: String,
data: u64,
}
#[derive(Serialize)]
struct Response<'a> {
value: u64,
message: &'a str,
}
#[derive(Debug, Clone, Serialize)]
struct CommandError<'a> {
message: &'a str,
}
impl<'a> CommandError<'a> {
fn new(message: &'a str) -> Self {
Self { message }
}
}
impl<'a> std::fmt::Display for CommandError<'a> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", self.message)
}
}
impl<'a> std::error::Error for CommandError<'a> {}
#[tauri::command]
fn do_something(count: u64, payload: DoSomethingPayload) -> Result<Response, CommandError> {
if count > 5 {
let response = Response {
value: 5,
message: "async response!",
};
Ok(response)
} else {
Err(CommandError::new("count should be > 5").into())
}
}
fn main() {
tauri::Builder::new()
.invoke_handler(tauri::generate_handler![do_something])
.run(tauri::generate_context!());
}JavaScript#
Like mentioned above there is also no distinction between synchronous and
asynchronous commands in JavaScript.
You only have to use invoke and optionally use the results.
Here is an example of the "old" code:
invoke({
cmd: 'doSomething',
count: 5,
payload: {
state: 'some string data',
data: 17
}
});
promisified({
cmd: 'doSomething',
count: 5,
payload: {
state: 'some string data',
data: 17
}
}).then(response => {
console.log(response);
}).catch(error => {
console.error(error);
});Complete the following steps to migrate your code:
replace all
promisified-calls withinvoke-callsextract the
cmdattribute of the argument object as first parameter
(you may have to rename it tosnake_caseas thecmdparameter is now the name of the function in Rust)if you import parts of the tauri-api with
tauri/api/*replace it with@tauri-apps/api/*, e.g.:- import { invoke } from 'tauri/api/tauri'; + import { invoke } from '@tauri-apps/api/tauri';
The old example code should look like this now:
invoke(
'do_something',
{
count: 5,
payload: {
state: 'some string data',
data: 17
}
}
);
invoke(
'do_something',
{
count: 5,
payload: {
state: 'some string data',
data: 17
}
}
).then(response => {
console.log(response);
}).catch(error => {
console.error(error);
});For more information on commands read Create Rust Commands.